The player also has four different statistics that influence the flow of the battle. Weapon duration can also be increased by using the weapon more, upgrading its TEC statistic. After each battle, all weapon duration is reset, however, so the player simply has to avoid using a weak weapon until the battle comes to a close. If the weapon's duration hits zero during a battle, it breaks and is rendered unusable and cannot be restored. A key part of the battle is a weapon's duration, which goes down each time the weapon is used. There are several statistics that influence a battle, both on the player and the weapon being used. Battles are side-scrolling, unlike the rest of the game. During battle, the player can freely switch between their weapons, and freely use the Guardian Beast's attached items and attributes. Before a battle, the player has the option to equip up to three weapons (if none are available, the player uses a default hammer in battle), and then four items (consumables, stat-boosting, etc.) or spells (special attacks) can be equipped to the Guardian Beast. When a battle is initiated, the game goes away from the top-down perspective used in the overworld, and switches to a side-scrolling arena. Battlingīattling is based on random encounters. These influence the player's fighting abilities, contributing to a variety of stats. Other types of accessories can also be equipped that are outside of the crafting process, such as shoes, rings, bracelets, and necklaces. This is also dependent on the player's Guardian Beast, whose elemental attributes influence the weapons that the player can craft. Mystic Ores imbue weapons with one of four elements: fire, water, wind, and lightning. Weapon enchantments are handled using "Mystic Ores," which can be found scattered throughout the game. Swords are the "all-around" weapon, axes are the power focused weapon, spears are based more on long range hits, knuckles are quick and fast-paced, and drills are automatic, hitting the enemy multiple times while holding down the attack button. Each of these have their specific advantages and disadvantages. There are five different type of weapons that can be crafted: swords, axes, spears, knuckles, and drills. There are several variations in weapon crafting, including weapon type and elemental enchantment.
Smithing is the primary focus of the action in Swordcraft Story. Smithing Browsing crafting techniques for Drills. The game consists of three aspects: smithing weapons, exploring the overworld, or fighting battles. There are several aspects of Swordcraft Story that makes it different from a traditional action role-playing game. The game, and its sequel, Summon Night: Swordcraft Story 2, was released exclusively for the Game Boy Advance. Swordcraft Story was released on Jin North America (three years after the Japanese release) by Atlus ( Banpresto in Japan), and was developed by Flight-Plan. The game follows either a female ( Pratty) or male ( Cleru) protagonist, and their quest to become the Craftlord of Iron, a prestigious title in the in-game world. Summon Night: Swordcraft Story is an action role-playing game in the Summon Night series.